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1. New Golem Model - in Player Features and Ideas Discussion [original thread]
There is another possible solution to this problem. Make Manticore bigger and name it Golem. The Golem should look like that frig for sure.
- by Funky Lazers - at 2013.10.04 04:54:00
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2. New Golem Model - in Player Features and Ideas Discussion [original thread]
Johnson Oramara wrote: Golem was never pretty but i kinda got used to it. But this looks like very poor overly simplified lazy job I'm a very big fan of symmetric ships, but this ship very sloppy or even very ugly. There is no love in i...
- by Funky Lazers - at 2013.10.03 19:37:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Paladin - loses 12.5% stasis web, gains 37.5% optimal range Golem - gains 37.5% stasis web Kronos - loses 12.5% stasis web, gains 50% falloff Vargur - gains 37.5% stasis web I'm really not seeing the downside here... Is t...
- by Funky Lazers - at 2013.09.26 16:25:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: Cade Windstalker wrote: Seriously I don't get why everyone is so adverse to Damage Application compared to raw DPS. Go into a mission in any Battleship and you'll see that you can rather easily 1-shot Frigates provided you...
- by Funky Lazers - at 2013.09.21 19:35:00
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5. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: I'm confused as to why people are saying the CNR is bad for missions? I've found it to be very competent especially when compared to gunboats like the hyperion. Whether it is the best mission runner I don't know but cal...
- by Funky Lazers - at 2013.07.11 14:48:00
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6. Increase cruise missile hitpoints - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Not all rats have defender missiles All BS rats have the defender missiles. Some of them can launch up to two missiles, so if you use your Golem it means you loose 50% of volley damage. Anyways, I still have many reas...
- by Funky Lazers - at 2013.07.07 23:08:00
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7. Increase cruise missile hitpoints - in Player Features and Ideas Discussion [original thread]
Plus one. Cruises should be viable.
- by Funky Lazers - at 2013.07.07 10:21:00
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8. Amarr Ships Philosophy Fix - in Player Features and Ideas Discussion [original thread]
David Kir wrote: As a Vagabond pilot, I'll tell you: if there's one ship I will never engage 1V1, that's the Zealot. Over 500 DPS on Multi, with incredible tracking; almost 40 clicks of range with Scorch. 1800 m/s on heat, and enough tank to o...
- by Funky Lazers - at 2013.07.02 11:46:00
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9. Amarr Ships Philosophy Fix - in Player Features and Ideas Discussion [original thread]
Vultirnus wrote: I realize lasers should do EM and THERM damage from a logical stand point From the logical stand point lasers should do THERM damage, not EM. Since this game doesn't have a lot of things in common with the real physics I'm ...
- by Funky Lazers - at 2013.07.01 23:33:00
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10. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
EXIA MIKOSZ wrote: You Want more PVP ships Guys????? Ask CCP to Add More Pirate BS(like Guristas Raven or Blood Raiders Apoc) Marauders was made for PVE purpose and they should stay here Not Everything is about pvp It more like most of the ...
- by Funky Lazers - at 2013.07.01 10:30:00
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11. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: EXIA MIKOSZ wrote: PVE = MARAUDERS PVP = PIRATE BS CCP for sure will stay at this Route and they will add/change some Stats/bonuses for these ships I'll be massively disappointed if they do, making Marauders 'PVE s...
- by Funky Lazers - at 2013.06.30 20:42:00
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12. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Purps wrote: Give them Micro Jump Portal Generators, still need a full cyno (Not a cov ops one, that's for BOps), but it only works for a limited number of ships. Small Gangs marauding around behind enemy lines and might open up low/null to a ...
- by Funky Lazers - at 2013.06.30 11:47:00
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13. I GOT F#@KED OUT OF MY MASS TEST REWARD!!! - in Test Server Feedback [original thread]
No one cares.
- by Funky Lazers - at 2013.06.29 21:05:00
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14. Where is the new Paladin? - in Test Server Feedback [original thread]
CCP BunnyVirus wrote: Alvatore DiMarco wrote: CCP BunnyVirus wrote: lets just say i had to remodel 60% of the ship Wow, 60%? That's quite a lot of remodeling. I anticipate the Paladin being quite the sexy, beastly-looking.. well.. beast...
- by Funky Lazers - at 2013.06.28 23:41:00
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15. PvP is totally uncompetitive and unfair - in EVE General Discussion [original thread]
Peter Raptor wrote: moral of the story, Eve is about team work LOL. The moral of the story, get a bigger fleet so the other side gets no chances. In eve there is no fair pvp or people with skills, there is only one zerg ganking another fleet...
- by Funky Lazers - at 2013.06.28 23:16:00
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16. best level 4 mission running ship - in Missions & Complexes [original thread]
l0rd carlos wrote: Machariel is still one of the best. Thanks to MWD and Falloff bonus it has a nice damage projection. Cruise missiles boats are catching up though, of they haven't done it already. Mach is not one of the best. It is th...
- by Funky Lazers - at 2013.06.28 12:39:00
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17. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
The change is kinda useless. Neut is still better because it always works, requires less CPU and you can use it on any target.
- by Funky Lazers - at 2013.06.25 18:49:00
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18. Kronos vs Other marauders - in Missions & Complexes [original thread]
The Djego wrote: Wall of text 1. Please learn to read. 2. I said Web bonus is useless when you use blasters/pulses . 3. OP said i plan on using lvl 4 missions . Incursions =/= missions. 4. Paladin can't change the damage type. Meaning It...
- by Funky Lazers - at 2013.06.24 21:07:00
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19. Kronos vs Other marauders - in Missions & Complexes [original thread]
Bane Hellblaze wrote: hi all, i plan on using lvl 4 missions to make my isk so im just curious as to if making a kronos my goal later game is worth it, does it do well compared to the other marauders? does do well compared to a vindi? are t2 r...
- by Funky Lazers - at 2013.06.24 18:42:00
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20. Hybrids! - in Ships and Modules [original thread]
Bane Hellblaze wrote: Blasters! Where they fixed? or still fail miserably in both pve/pvp Blasters rock. The damage and tracking are superior. The range is so-so. Well for PvE they work pretty good/great. I use Null on my Vindi and my range...
- by Funky Lazers - at 2013.06.23 09:32:00
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